As Electronic Arts prepares to shut down several Facebook games, there’s a
message that gamers should take too heart: Don’t get too attached to anything
that’s online-only.
On June 14, EA will retire The Sims Social, SimCity Social, and Pet Society
from its roster of Facebook games. A message on EA’s Maxis blog is surprisingly
frank:
“After millions of people initially logged in to play these games, the
number of players and amount of activity has fallen off. For people who have
seen other recent shutdowns of social games, perhaps this is not
surprising.”
The blog post may be referring to Zynga recently shutting down 11 Facebook
games, including PetVille, Mafia Wars 2, Treasure Isle, and FishVille. As
TechCrunch noted at the time, the news was met with angry pleas by players who’d
poured countless hours over many years into these social games. “Why do you want
to kill my pet?” one PetVille player asked in response.
The reaction to EA’s impending closure has been similar. “For all the money
I’ve spent and given you, this is the thanks that people like me, who’ve plowed
money into your little franchise for endless years, get in return? It’s
unacceptable,” one user wrote on EA’s Pet Society Facebook page.
As Shacknews notes, players won’t get that money back. In fact, players who
spent real-world money on virtual currency in EA’s games will have just two
months to spend it all, or lose their credit forever. EA says it will have a
“special offer” as a consolation for stranded players.
If you have no interest in Facebook gaming, these closures may not seem so
tragic. But keep in mind that the push toward online-only games doesn’t stop
with Facebook or with massive multiplayer games that have always been
susceptible to shutdowns. EA’s SimCity requires a server connection, which has
caused all sorts of problems with the game’s launch. The same was true for
Activision’s Diablo III. What happens when the publishers of these games don’t
feel like keeping them up and running anymore?
It doesn’t stop there. The games industry is continuing its push toward
cloud-based gaming that requires a steady Internet connection. Nvidia’s GRID
server aims to offer fast streaming games, while Sony’s acquisition of Gaikai
paves the way for streaming games on the Playstation Vita. Some sort of
authentication or always-on requirement has been rumored for the next Xbox .
None of these services can guarantee perpetual support.
As more types of games become treated as services, there’s always a chance
that less profitable ones will get the axe, as publishers decide to place their
resources elsewhere. Players need to start being careful about investing time
and money into games that could be gone tomorrow.
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